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Demon Vi Cinematic FanArt

This is my current state on working on this piece, Based in League of Legends Character VI, really inspired by the wonderful CGI cinematics and trailers created by Axis Studios and Blur studios, trying to keep it vfx/cinematic level really trying to push the "stylized realism" for the character, Based on the Concept art created by @zeronis
https://www.artstation.com/artwork/lEDVG

Face Textures By @3dscanstore
Modeled and sculpted with Maya and Zbrush
Textures in Substance painter and Mari
Hair done with xgen
Rendered with Arnold

Topology before adding the horns as a single mesh

Topology before adding the horns as a single mesh

XGen Guides, using a second hiden mesh for the grooming

XGen Guides, using a second hiden mesh for the grooming